This was a really awesome platformer! You should really be proud of yourself for making this man!!
This definitely felt like you had worked a long time on it, and it showed!
That being said though, there was one part of the game that I felt like I died a lot not due to my lack of skill but because of design. I forgot which level it was, but it was the level with the black balls that flew around randomly. They were too random to predict and made things too unfair, and there seemed to be a glitch where if you touched the right wall at all you would always die. The first couple of level also seemed to have a bad distiction between background elements and what was an obstical. I died immediately upon starting the game because of that.
Back to the good stuff though! The character moved very smoothly and it was incredibly responsive. Every death I felt was always on me (except the level I was talking about earlier). Because the controls were so tight I didn't have any problem really dodging the later enemies.
And speaking of the later levels, the previous issue with not being able to distinguish the background with obsticals was much less of an issue with the flying enemies and the spike obsticals!
I also thought the pacing of the game was very well put together! I didn't feel like things just got way harder out of nowhere.
And the little bit of story throughout the game really kept me wanting to play more! I just had to see what would happen when I beat my struggle.
I really hope to see more games like this from you!! Keep up the good work man!!
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amazing its just a bit too hard
bootiful! reminds me a lot about blackthorprod's games!
This was a really awesome platformer! You should really be proud of yourself for making this man!!
This definitely felt like you had worked a long time on it, and it showed!
That being said though, there was one part of the game that I felt like I died a lot not due to my lack of skill but because of design. I forgot which level it was, but it was the level with the black balls that flew around randomly. They were too random to predict and made things too unfair, and there seemed to be a glitch where if you touched the right wall at all you would always die. The first couple of level also seemed to have a bad distiction between background elements and what was an obstical. I died immediately upon starting the game because of that.
Back to the good stuff though! The character moved very smoothly and it was incredibly responsive. Every death I felt was always on me (except the level I was talking about earlier). Because the controls were so tight I didn't have any problem really dodging the later enemies.
And speaking of the later levels, the previous issue with not being able to distinguish the background with obsticals was much less of an issue with the flying enemies and the spike obsticals!
I also thought the pacing of the game was very well put together! I didn't feel like things just got way harder out of nowhere.
And the little bit of story throughout the game really kept me wanting to play more! I just had to see what would happen when I beat my struggle.
I really hope to see more games like this from you!! Keep up the good work man!!
Thanks for the awesome feedback :D!